![]() Talk about intentionally throwing the player off and making it needlessly more complicated than it should have been. Ok that seems waaaay unfair and ridiculous that The code uses 2 identical numbers, yet have completely different pictures to represent that number each time I just finally figured out and opened the cash register after needing to look up several clues from the forum here. Sometimes when you have a sheer amount of puzzles, you expand the chance for players to be over burdened with remembering just where everything is, which is why I think the map should've been far better, like it was in RE2 in indicating puzzles still left unsolved. The clues for it are "there" technically, but you stand a massive chance of missing it. I was also walking around for an hour before I realized what the stephiscope was for. I would suspect quite a few of them will leave people somewhat lost, especially when you get to a bottleneck. Then there's the valve puzzle, which is intentionally visually impossible to get to grips with unless you stick your face right up to the monitor.īut I will say I really enjoyed the time loop puzzles, but that's mostly because I have a lot of experience and knew what to expect right away. Some are also just unusually finicky, in the sense you know how to solve them, but specific execution is required ( the door in maternity ward only opens if you first grease both gears, then for some reason use a hammer, not a crowbar. I can't be the only tone deaf person who immediately scowled and went off to look at a guide without a hint of shame. And as for the musical notes puzzle, it's just awful expecting most of your audience to even indulge such a puzzle. ![]() The clock puzzle also expects outside knowledge, even if it should be familiar to like 95% of people. Some of them I thought were really clever the door lock with the '8' which is actually an infinity symbol but some, like the monkey puzzle are just atrociously delivered in clue format, when the answer can actually come from secular knowledge, providing you know it (most will not). But be warned: things are only going to get more challenging from here on out.I think the issue is the devs use a bit of 4th wally knowledge to get past some of them. Once set into the pedestal in the Main Hall beside the Frozen Blood Medallion and Key Dial, you’ll be able to enter the Mausoleum.Ĭongratulations, you’re now making your way towards the end of the game. After you solve the music box puzzle, you’ll finally be able to obtain William’s ID card. Now that you have the eye, return to William’s office in the 2nd-floor hallway and insert the Jade Eye into the bust to unlock the music box. That’s all it takes to solve the grandfather clock puzzle in Tormented Souls. Interact with it, and you’ll claim your prize. Once you set the correct time, a hand will pop out from the door at the top clutching the Jade Eye. With this in mind, the solution to the puzzle is to set the clock to December 25, 8:15:25. The positioning of the weapons: a longsword, shortsword, and spear are all intended to represent the hands of the clock. One painting depicts the birth of Christ, while the others feature archangels brandishing weapons. The clues to solving this puzzle lie in the paintings scattered around the room. Here’s how to solve the grandfather clock puzzle in Tormented Souls. You’ll need this item to obtain William’s ID card, which is one of the three keys necessary for opening the doors to the Mausoleum. Located in the East Wing Hall of the mansion, the grandfather clock holds the Jade Eye. Tormented Souls Guide: How To Solve The Grandfather Clock Puzzle and Obtain The Jade Eye
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